D&D roleplaying accurate. Terror by night! Thanks very much, Werelynx, glad you enjoyed it! V1.3 Uploaded 21.4.11 CREATE YOUR OWN PARTY! N1: "Against The Cult of the Reptile God" (1982), by Douglas Niles, is the first adventure in a novice-level series for AD&D. Against The Cult Of The Reptile God If Dorian attacks with his longbow, some of his numbers will change. Thanks again :-). Against the Cult of the Reptile God Based on Dungeon Module N1: Against the Cult of the Reptile God by Douglas Niles Adapted for narrative from the role‐playing game by Thomas Kelly Greyhawkstories.com In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. The Cartographers’ Guild is a forum created by and for map makers and aficionados, a place where every aspect of cartography can be admired, examined, learned, and discussed. Keep it up and thank you again!! Removed the teleport ring from the reptile god's temple. With these words, Against the Cult of the Reptile God calls adventurers to action. The cult was founded in the mountains of Romania in the late 16th century, but later moved to England and then Scotland. didnt end up going after the 3 witches, but did everything else. So I've recently started playing through this module and conversing with Rich Barker, the author, on my YouTube channel. You do get allies from time to time though. My wife and I would like to try it if it wil work MP. As you kinda allude to, I was anxious during development that players shouldn't miss anything - with experience, I've realised that was a mistake :-), Anyway, thanks for that fantastic review, it's still a pleasure to read people enjoying the module :-). This is one of the very best modules I've played. A full stripper but you can buy some things along the way that make it a bit easier. The only thing that spoiled the absolute 10/10 was the limited RP options of players with NPCs. I didn't notice much respawn but rarely went back over areas. awesome...looking forward to playing this one, havent played it yet, and will wait for the EE version! 3 / 5 from 2623 votes. did a ranger/cleric build 4/3 is how i ended up. Gameplay Length It seems the old dropbox link broke; a few redditors have been asking for a working link. So for Against the Cult of the Reptile God, I’m going to give the following scores: Artwork/Maps: 2/5. The whole RP thing in NWN, works out better in some conversions than in others ofc, original D&D freeform structure limits what you can do in a videogame, and having experienced games like Call of Cthulu and WoD Vampire games, even the actual PnP D&D format can be lacking the RP elements (depends on your version/ruleset and how lazy your DM is ;) ) It's reall hard to have each player given tons of options for actions or RP dialog beyond skill rolling without flooding the screen with floating messages or items that you need to roll spot/listen check/search for. N1 Against the Cult of the Reptile God There are two printings of this module, which differ solely on the shade of color on the cover. . N1 Against the Cult of the Reptile God Fandom Maps If this is your first visit, be sure to check out the FAQ by clicking the link above. He completed the task in just four weeks. It's in my list of modules to seed throughout my Collabris world, but I haven't actually offered any hooks to my party yet. Rating: Overall, the artwork in this module is pretty silly. Against the Cult of the Reptile God is an adventure module for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting.It is designed for novice players and gamemasters. Very cartoonish with characters crossing their eyes as they get smashed over the head–that sort of thing. The input I've got from watching you will make an updated version even better, but it was a truly pleasurable experience to watch someone play and enjoy the module in just the manner I hoped a player would. See you guys there! Bugs: - Chadmon's soul has kobold attached in place of wings (CEP error), Berra's Estate of Horrors, "Halloween 2008 Event", Stand Alone Release - v.1.0 (Created 30th of October 2008), Open - Free & open only if project also open, Prophet - Chapter II - The Century of Sorrow, AL2: Crimson Tides of Tethyr (Canceled Premium Module), Desert of Desolation Series: I3 - Pharaoh, The Aielund Saga Act IV - The Fall of Aielund (Part One), Pretty Good Character Creator / Customizer (PGC3) powered by IGIPE, Lords of Darkness 1 - The Fugitive (V3.0), The Aielund Saga Act IV - The Fall of Aielund (Part Two), The Crystalmist Campaign Chapter 2: The Lichway, Conan Chronicles 2 - The Zamorian Chronicles, Requires All Expansions (SoU & HotU & CEP). Now that I think of it, I should really replay this one soon, That's great to hear, thanks Ruis - I'm currently not far away from releasing an updated EE version which doesn't add a massive amount, but does make use of some EE features and new CEP placeable/creatures, as well as improving a few things I was never absolutely happy with. The Chorazos Cult is a sect dedicated to the Outer God Yog-Sothoth. This is the first in a list of conversions I'm doing for my classic Greyhawk Sheldomar Valley campaign. Being a lover of hardcore RP, apart from the 'main quest' (or rather quests that their failure will prevent you from finishing the module) I'd prefer to actually fail some quests or checks and miss content rather than nail everything with characters that shouldn't be able to respond/make those checks . . Wonderful piece of work, Rich Barker/Phantasmus! She was consistently referred to as chaotic good at the time; her alignment was changed in the Living Greyhawk Gazetteer. and your voice-acting brought things to life wonderfully. The adventure leading up to and including the town seemed to bog down a bit, but the swamps and onward (becoming quite linear!) I liked the freeing of the prisoners and their status updates, which I have not seen before. A minor point to be sure and it didn't affect the progress of the game if you couldn't do this Multiclass. My favorate module from the old vault. You're right that there is little respawn - it's something I generally avoided, although note that the Coffer Corpse 'respawning' is a feature of that particular monster where it 'appears' to die, but then rises from the dead! Probably the most memorable module of my good old pre-university years! Please share, like, comment or even subscribe! N1 : Against the Cult of the Reptile God: Author Rich Barker: Submitted / Updated 04-08-2006 / 05-06-2009: Category Classic PnP Conversion: Expansions Requires All Expansions (SoU & HotU & CEP) Setting Gran March, Greyhawk, centred around the Dim Forest and the village of Orlane. Unfortunately it is very unlikely, I'd have had to have multi player in mind when I started development all those years ago... and I barely had thoughts I'd ever finish a single-player module, let alone one for multi-player :-)  I'd love to do it, but time and complexity are likely to prevent me, sadly. The tenth episode of our Dungeons & Dragons 5e actual-play series is now online! I'd love to see more persuade/intimidate/bluff options that could have been used in some occasions, and also the scripted responses on some occasions are not . The maps were fine. Enjoy, NWNers! Against the cult of the reptile god is a 1st edition add module written by douglas niles in 1982 it is 32 pages long 28 pages of it containing the adventure but has some monster rolling charts a prerolled character creation list and some maps. No real henchpersons though, which I enjoy when possible. The player can clearly see that the creator has mastered the use of NWN modding tools, which makes the experience official release tier! Niles was handed an old brief and told to write an adventure from it. Really well done! Against the cult of the reptile god provides no scenes or set pieces or much of anything in the way of a plot beyond the one the characters create by interfering with the activities of the reptile cult the closest the modules comes to that is a section detailing the activities of the cult independent of their own. That said, it still needed more options! Readability: 4/7. As a return player to NWN 1, i was FLOORED by this module! Of course, that would have all meant more work and it took a long time to make as it was, so maybe something had to give, and that was what 'gave' :-) I guess if I'd had a clear plan from the outset, things would have been different, but I had no idea what I was taking on, or what it would turn into, when I started out! Merikka was created by Douglas Niles for his adventure Against the Cult of the Reptile God. The author is also a nice guy if that matters, haha. Everything about it just feels... right. Thank you very much Phantasma, it's been a pleasure to play your module, and writing a short review is the least I can do to contribute. You can watch my complete playthrough of this module and others like it on my YouTube channel, here - https://youtu.be/Z_XSyC1szHY, Thanks so much, Fluent! Chorazos Cult. Against the cult of the reptile god is an adventure module for the advanced dungeons dragons fantasy roleplaying game set in the games world of greyhawk campaign setting the module was published by tsr inc in 1982 it bears the code n1 and is the first in the n novice series of unrelated adventures for beginning characters. Nice story, tightly scripted and maintained, interesting locations and quests and a good use of the tools creatvely make this a winner. Usually every week one or two old Greyhawk products are rereleased for sale there, like City of Skulls and Treasures of Greyhawk last week. Nice use of Hacks for areas and lots of combat, mostly lower level. Combat was not too difficult, but enough variance in enemies to entertain. File Name: Against The Cult Of The Reptile God, Hash File: d36c2b7aaf86d56221699ea69add6d49.pdf. Great Pace, Truly loved it!! There is a simple resource that was created to convert this module to 5th Edition, so instead of doing all of that work, I suggest that you check out “Classic Modules Today: N1 Against the Cult of the Reptile God” by James Friend. Module N1–the N is for novice–isn’t the most innovative module, but it provides a fantastic template for newbies to the game on either side of the screen. Repost of my 5e conversion of Against the Cult of the Reptile God I posted this conversion of the Douglas Niles classic adventure "Against the Cult of the Reptile God" a couple of years ago. It is an easy resource to convert the monsters and other information from 1e to 5e. The village of Orlane is dying. The nerve! their absorption triggered role-playing, and that to me was better than any 'forced' role-playing. Really, really top notch and one of my favorite modules on the vault. Having someone playthrough my module as a video series gave me so much insight into what a player was thinking (and gave me some ideas!) Thanks for the bug reports, not sure about Orlane unless it's something with NWN:EE but I will check it out and investigate Chadmon's corrupt soul in a specific release for EE in the very near future! A Quick Creation. My thanks. Gratz on a Module well done! And I totally agree on the legendary status of the original N1 source material :-). Re: OOC: Against the Cult of the Reptile God - D&D 5E - Recruiting Closed Post by Arkrite » Wed Mar 11, 2020 3:40 pm Sounds like fun but I'm kind of falling behind in my duties as it is, I should probably just stick to the games I've got at the moment. Re: OOC: Against the Cult of the Reptile God - D&D 5E - Recruiting Closed Post by Arkrite » Fri Oct 02, 2020 3:19 am There are a few rough looking chairs against the south wall, but no more than four, otherwise it's standing room only. ), Very good and atmospheric module. The adventure is most suitable for good-aligned characters, although there are no restrictions. The module is now converted to a campaign, so you can use the guest books in the 2 main inns to create your own party (up to 5 characters). Erik Mona explained why here: . Old school fun doesn't get any better than this. I think some of my favourite reviews on the old Vault were a couple of people who said that the module had influenced their character's development as they played through it, i.e. The suggested party size is 4-7 characters of level 1-3. I believe Matt is preparing a video on prepping modules which will focus on Against the Cult of the Reptile God. The story, puzzles and combat are all well done and I don't remember any significant bugs. Something strange is going on in the town of Orlane, and the characters must get to the bottom of it. The town of Orlane really felt alive. As such, we've decided not to arbitrarily label one as earlier than the other, since we have no idea! There is a type of a walk through that you can refer to, but in the main it is not needed. Thank you for such a wonderful review, Nails, it's much appreciated and I'm glad you enjoyed it! The things that make Against the Cult great, however, are more than one encounter can support, in my opinion. Here is the first prequel episode where I talk a bit about the module, etc.. Future videos in the playlist are me playing thru the game. Interesting custom items. The scenario is the cult classic "N1 - Against the Cult of the Reptile God"! I will miss watching them (although will keep watching your channel! It was written by Douglas Niles and published as a 28-page booklet. One thing that did was the Cotter Zombie, not sure what that is even but it did come back. He can fire twice each round at +4 (a +3 from his dexterity and +1 because elves get +1 "to hit" with longbows). Thanks for your blog with advise and article about history of the game. With all the talk about 5th Edition ramping up toward release, I took a moment to look at Wizards' ongoing release of out of print D&D material on PDF over at their D&D Classics site. Damage becomes 1d6 against all opponents. Jun 15, 2020 - By Agatha Christie " Free eBook Against The Cult Of The Reptile God " against the cult of the reptile god is an adventure module for the first edition of the advanced dungeons dragons fantasy roleplaying game set in the games world of greyhawk campaign settingit is designed for And then she turned me down when asked to accompany me! A small campaign centered around the classic module. Bibliography. ...and +100 Karma for classic module love. YES minor I know, but the standard/quality of this module is THAT HIGH :D, Thanks for that awesome review, Elorian! Flawless scripting, cinematic events, well designed areas and most importantly, it's a proper conversion of the original!! 11 thoughts on “ How N1 Against the Cult of the Reptile God Changed D&D Adventures For Good ” Sylvain May 2, 2017 at 1:43 pm. - Orlane area lags severely (turning water off doesn't help) Anyway, I'm glad those niggles didn't spoil your enjoyment and thanks for leaving a review, it's always appreciated :-). Against the Cult of the Reptile God; Welcome! Around 20 hours, maybe a few hours either way depending on side quests. Here is my conversion of the classic D&D adventure, Against the Cult of the Reptile God(AtCotRG). Still, I am currently tinkering with the original to make it NWN:EE and CEP 2.65 compatible which is letting me add/replace a few creature models and placeables, improve a few minor things, and maybe, just maybe, I can summon the inspiration to revisit some of those RP options! One niggling point: to get the Paladin cured you need to use a wand that demands one to be a Bard/Wizard/sorceror, so I had to spend my next Levelup on a Bard level in order to complete this task. It was written in February 1982, so it was probably published in the first half of the year. The cut scene's were great.i can see why this was in the hall of fame! Against the Cult of the Reptile God is one of my favorite D&D modules. Excellent little quests that make sense motivationally. Start at level 1 and should progress to around level 8 by the end of the adventure. Limited RP options is a weakness, I agree. When this story started with my half-orc hero baby-sitting a jewellery store I was pretty sceptical, but very quickly I was proven completley wrong. It was absolutely an inspiration for this encounter, notably in the return of its main villain, Explictica Defilus. Recommended to play with druid/ranger. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. His AC goes to -1 because he loses the benefit of his shield. The story ofc is the LEGENDARY N1 so no doubt it's good, the module is balanced and I encountered no bugs I don't think. N1: Against the cult of the Reptile God (TSR 1983) By Douglas Niles AD&D 1st Edition The adventure is designed for 4-7 characters of levels 1-3. I don’t write a reply for each one i read but i wanted to let you know that many of your article help me to make a better game. :-). Review and Dungeon Master suggestions for the classic D&D adventure Against the Cult of the Reptile God. Against The Cult Of The Reptile God PDF, ePub eBook, Against the cult of the reptile god is an adventure module for the first edition of the advanced dungeons dragons fantasy roleplaying game set in the games world of greyhawk campaign settingit is designed for novice players and gamemasters the suggested party size is 4 7 characters of level 1 3. My second run of the module was with a brick-stupid half orc, that could give the same educated solutions as a 18 int wizard could. moved fairly swiftly. PATREON: https://www.patreon.com/DMItAll In this episode, we discuss a module that never had much follow up but still holds a lasting legacy. Played on NWN EE for Android and it worked mostly perfectly. A copy of the module is needed to use this conversion (It can be purchased at DriveThruRPG if you don't already have a one). All seemed to work and all quests were completed. Any, although the storyline is appropriate to good-aligned characters. So, if you plan to replay, give it a couple of weeks! I guess my efforts went into making an 'enjoyable adventure' - coupled with perhaps a lack of knowledge from a playing perspective as to how much could be added by giving lots of RP options. You didn't actually need to take a level in Bard/Wizard/Sorceror to use the wand; it's enough to just talk to Valour if you have the wand and you will be able to use it, but I can see that it isn't clear that's the case and could be confusing. Let’s get a quick summary of the Adventure: N1 against the cult of the reptile god 1982 by douglas niles is the first adventure in a novice level series for add it was written in february 1982 so it was probably published in the first half of the year a quick creation niles was handed an old brief and told to write an adventure from it he completed the task in just four weeks. Don't worry too much about it, the quality behind your building/developement shows, the changes/additions you might need to do to make it more RP friendly and more 'PnP realistic will be minor :DGood luck with the module developement/improvement, I (re)played N1 in the NWN EE version of the game now, and it works like a charm. Building on the classic TSR story and design, it's lavishly executed, with detailed areas making effective use of CEP. We release two episodes each week (Mondays/Fridays) until the … This is certainly a step up from Hommlet. (Played with NWN:EE) Never a dull moment, either. Various other issues resolved that have been mentioned by players. any possibility of this being multi player? Gran March, Greyhawk, centred around the Dim Forest and the village of Orlane. The cult developed an unwholesome reputation and was eventually disbanded by locals. You may have to register before you can post: click the register link above to proceed. 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Share, like, comment or even subscribe click the register link above to proceed the game England and Scotland!